8/6/2023 0 Comments Kingdom rush stormcloud templeEach tier increases the damage and range of the towers. In Kingdom Rush and Frontiers, there are three tiers of Mage Towers: Mage Guild, Adept Tower, and Wizard Tower. They deal higher damage than archers but have a slow attack speed. They can fire at both ground and flying enemies. They fire a magic bolt that ignores armor but are reduced by magical resistance. Upgrades in Origins: Crystal Focus, Empowered Magic, Crystal Gazing, Unstable Magic, Alter Reality Upgrades in Frontiers: Rune of Power, Spell Penetration, Eldritch Power, Wizard Academy, Brilliance Upgrades in the first game: Spell Reach, Arcane Shatter, Hermetic Study, Empowered Magic, Slow Curse Many of the upgrades in the games improve their durability and damage. Stone Wall: They don't do so much damage on their own, but they draw enemies to stop and fight them.Physical, Mystical, Technological: The other of two Physical towers, which deals melee physical damage.Last Chance Hit Point: The Blessing of Elynie upgrade in Origins gives the soldiers the chance to survive a fatal attack.They are to fight against the ground enemies and slow them down until either one of them is dead. Bow and Sword in Accord: In Origins, Wardens and Rangers are equipped with bows alongside their swords, allowing them to attack enemies at range and even target airborne enemies.Attack Reflector: In Kingdom Rush, the Spiked Armor upgrade allow the damage from enemies to be reflected at them.In Origins, they are known as the Defender Barracks, the Warden Barracks, and the Ranger Barracks, which in addition to extra health and damage, upon upgrading to Warden Barracks, they also gain a ranged attack to deal damage against both ground and flying enemies. Each tier give extra health, damage, and low armor to keep the foes at bay. In Kingdom Rush and Frontier, there are three tiers of Barrack Towers: Militia Barracks, Footmen Barracks, and Knight Barracks. They can be controlled by the player by moving their rally point. If a soldier is killed, they will respawn from the barrack. They are not strong on their own, making them valuable meat shields for your towers to deal meaningful damage. The barracks produces three soldiers to defend the ground from any enemy waves, slowing them down. Upgrades in Origins: Elven Fencing, Expert Tactician, Enchanted Armor, Moon Forged Blades, Blessing of Elynie Upgrades in Frontiers: Defensive Stance, Boot Camp, Esprit de Corps, Veteran Squad, Courage ![]() Upgrades in the first game: Toughness Training, Better Armor, Improved Deployment, Endurance Training, Spiked Armor ![]() Physical, Mystical, Technological: One of two Physical towers, which deals ranged physical damage.The Twin Shot upgrade in Frontiers give them a chance to fire two arrows at once. More Dakka: Their low damage is made up for their high attack speed, so they fire their arrows a lot.Damage Over Time: Bloodletting Shot in Origins give their arrow a chance to inflict bleeding, which damages the enemies for every second.Many of the upgrades for the Archer Tower boost its damage and range, as well as some complimentary like Salvage in Kingdom Rush, which set their sell value to 90%, and Lumbermill in Frontiers, which lower their cost. Boring, but Practical: They may not appear to be something but they are your main source of damage as the Mage and Artillery Towers are too slow and the Barracks is meant to slow down the enemies.A-Team Firing: Their arrows have the chance of missing their targets.Armor-Piercing Attack: The Piercing Shots upgrade ignores portion of the enemies' armor.Anti-Air: They can fire on both ground and flying enemies.The Piercing Shots upgrade in Kingdom Rush remedies that. Annoying Arrows: Their main weakness is their inability to do meaningful damage to heavily-armored enemies.In Origins, they are known as the Hunter Arbor, Watcher Arbor, and the Sentinel Arbor, and each tier increases their damage, range, and the number of archers per tier. In Kingdom Rush and Frontiers, there are three tiers of Archer Towers: Archer Tower, Marksman Tower, and Sharpshooter Tower, with each tiers increasing their damage and range. They are capable of attacking both ground and flying enemies. Each towers are manned with two archers which fire at any enemies in range. The first type of towers and the backbone of any defenses. Upgrades in Origins: Master Shooter, Treesinged Bow, Obsidian Heads, Elven Training, Bloodletting Shot Upgrades in Frontiers: Improved Aim, Lumbermill, Focused Aim, Accuracy, Twin Shots ![]() Upgrades in the first game: Salvage, Eagle Eye, Piercing Shots, Far Shots, Precision
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |